Delilah can be a femme fatale in one breath, and a rocksteady supervisor the next. Henry can be a bit of a blunt instrument one minute, and a sharp-eyed sleuth the next. The voice acting coming in over the radio waves makes me wonder why voice acting sounds so stilted in other video games. The walkie-talkie you carry makes Firewatch more intimate than you’d expect. But there’s someone else out there with malicious intent, someone screwing with you, Henry, specifically, and your boss, Delilah, is your only lifeline out here in Ol’ Shoshone. Sure, it’s a national park, and there are hikers crawling all over these forested hills. But there’s more to these woods than meets the eye. Tracking down an arsonist would be too obvious. You won’t hear dark jazz playing in the background, but Firewatch is a detective story. This may involve figuring out who just trashed your lookout tower while you were out on a hike. This may involve spelunking down a sealed-off cave that’s got a secret it doesn’t want to tell. This may involve confronting drunk, skinny-dipping teenagers down at the lake. The job is basically whatever Delilah your boss says it is. There’s a long summer ahead, and you’ve got a job to do. It’s the natural evolution of those two genres, and so, without any cynicism or pejorative tone in my voice, I can attest that Firewatch is a high-water mark for adventure games, joining The Walking Dead and Life Is Strange for top honors in this category. So-called “walking simulators” are the offspring of point-and-click adventures and interactive fiction. Because this is a first-person adventure story, the drama opens up during conversations, not combat the tension strings itself along leisurely hikes, not spawn points and you look over your shoulder because this is a thriller, not a shooting gallery. Yet we’ll only get so far if we discuss gameplay, game mechanics, yadda yadda. That means discussing the finer points of the narrative is a no no. Here’s where we tread a fine line between thoughtful game criticism and outright spoiler territory. Henry’s got a lot on his mind, and the wedding ring around his finger is starting to cut off his circulation. The great outdoors should give him some time to clear his head.
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FIREWATCH GAME TRUE STORY SERIES
Due to a series of unfortunate events, which play out in a minimalistic text adventure during the prologue, Henry takes on a summer job manning a fire lookout tower.